TOPIC MOTO GP URT 1 & 2
de Savionino » 29 Mar 2003, 17:33
MOTO GP URT 2
Voici le meilleur jeu de moto toutes machines confondues ! Un rang qui claque comme une évidence tant MOTO GP URT 2 surclasse tout ce qui a été vu jusqu'ici. Ce second opus dépasse sur tous les points la référence qu'était MOTO GP URT. Il est doté d'une réalisation technique phénoménale (motion blur lors des accélérations, 60 images par secondes...), ainsi que d'une richesse de jeu inouie (16 grand prix, carrière sur plusieurs années, création exhaustive de pilotes, IA quasi parfaite, plusieurs niveaux de pilotages). Le jeu permet aux pilotes de s'affronter jusqu'à 16 joueurs ! Si en plus vous possédez un abonnement XBox Live, vous pourrez affronter des joueurs provenant du monde entier! Il est tout simplement Impossible de citer la liste d'améliorations de ce BLOCKBUSTER.
MOTO GP URT 2 est incontournable !!!
- Moto GP 2 sera une fois encore un jeu de course de moto plutôt axé simulation.
- Le jeu sera compatible avec Xbox Live permettant ainsi jusqu'à 16 pilotes d'entrer en compétition.
- Les modes de jeu sont : Stunt, GP, Time Trial, Training Challenges, Tag, Live, Multiplayer et Single Race.
- Il sera possible de customiser ses propres motos ainsi que les pilotes de la saison 2002 de MotoGP.
- Le jeu tournera toujours à 60 images/seconde.
- Pour le jeu via Xbox Live, il sera possible de discuter avec les adversaires grâce au micro-casque.
- Moto GP 2 comprendra 16 circuits du championnat du monde ainsi que toutes les motos et les motos.
- Pour ceux qui veulent jouer ensemble, un mode 4 joueurs en écran splitté est prévu.
- Les conditions météo seront variables.
Points forts :
Suite la référence du jeu de moto
16 grands prix
8 modes de jeu (carrière, création de pilotes...)
Paramètrage complexe de votre moto, IA développée
Compatible Xbox Live, jouable jusqu'à 16
Taille: 3.36 MB
Nom: mgp2 001.wmv
http://www.thq.fr/html/platforms/xbox/4 ... %20001.wmv
Taille: 3.16 MB
Nom: mgp2 002.wmv
http://www.thq.fr/html/platforms/xbox/4 ... %20002.wmv
Taille: 3.03 MB
Nom: mgp2 003.wmv
http://www.thq.fr/html/platforms/xbox/4 ... %20003.wmv
Taille: 5.87 MB
http://www.thq.fr/html/platforms/xbox/4 ... dated2.wmv
de Donatello » 29 Mar 2003, 17:48
de xzephon » 29 Mar 2003, 17:50
de Matfer » 29 Mar 2003, 18:05
Ragnar t'as un concurrent!!!!
de Savionino » 29 Mar 2003, 18:22
Mais je le fait parceque ce jeux va etre terrible !!!!
Vivement le prochain OXM pour la video !!!!!
de Savionino » 29 Mar 2003, 18:35
de Savionino » 29 Mar 2003, 19:11
The original MotoGP on the Xbox was a stunning example of super bike racing, featuring all the official tracks bikes and riders, and featured graphics and physics that made you feel as if you were actually at the race. Well 2003 brings the game’s sequel, and as you can imagine, the world of super bike Xbox racing has just got a whole lot better.
As you would expect, MotoGP 2 is at its core, a revamped version of the original, with all the updated tracks, riders and bikes. The game features all 16 tracks and 22 riders from the 2002 MotoGP World Championship, which should keep die hard fans happy. It also includes a customisable rider option, where you can create your own rider, colours etc and even your own logos (which offer up to eight layers, giving the possibility of a huge level of depth), which can be uploaded online for all to see. There is also an extensive bike customisation where you can adjust anything from tyre pressure to gear ratios. Naturally a basic set up can be selected for simplicity. You can also change the visuals of the bikes, changing the different colours, logos to make your ride completely unique.
The main features of the game include naturally the career mode, where you give your best shot at taking the World Championship. This mode also includes challenges for each race. These challenges aren’t compulsory; however completing them can unlock vital upgrades for the race ahead. If the career mode isn’t enough to entertain you, the game also features a stunt and time modes, where if you hadn’t of guessed, you perform stunts and compete on time.
For all you technical bike fans out there, you’ll be glad to hear that the two-stroke engines are now being complimented with four-stroke engines. The advantage of four-stroke is that they give more power, but they’re also heavier so only skilled riders need apply.
The above is all well and good, but its how the game plays that is the proof of the pudding, and I can confidently say that MotoGP plays great. The game includes real life physics which makes the bike handling superb. You also have complete control over your bike, including both front and rear breaks. There is also a real feel of speed in the game, with the frame rate running at a nice 60fps even in multiplayer, so the tracks soon go soaring by. While there may be all 22 riders recreated here, only 16 can be on a track at any time, which is a bit of a shame if you were hoping for a full grid compliment but that’s a minor worry and unless you’re a diehard fan it won’t bother you. Staying on the straight and narrow as all well and good, however should you crash you’ll be greeted to a lovely cinematic of your rider coming off his bike and skidding along the dirt. Over the original’s graphics, other tweaks include improved textures, bike details and rider physics. After each race you are presented with a multiple camera replay of your performance which is a great way of finishing off your race.
Sounds and visuals are exactly what we have come to expect with the Xbox, excellent. There is a lot of detail gone into the tracks bike and riders alike, and the sounds add greatly to the atmosphere of the race. They’ve even gone to the trouble of creating some very nice real-time weather effects – thanks to the Xbox’s power rain really does look an awful lot like rain and visibility will be reduced depending on how hard the rain is. This will in turn bring a strategy element – choice of tyres at the start of a race can be important, if it’s a drying track then you’re in for trouble as it could rain again or the track could dry up fast. Head-popping decisions that just have to be made, unfortunately.
The game includes every multiplayer option available to our beloved console, four-player split screen, system link and online play through Xbox Live. The addition of online play brings a completely new dimension to the game and will allow you to take you customisable bikes with their distinctive home made logos and race them against thousands of fellow fanatics. Online play hasn’t been tested yet, but the final game is meant to include full voice support and a helpful lobby system where you can see how long a race has to finish to see whether it’s worth waiting.
Overall the game certainly looks solid. Graphics, physics and gameplay makes it a worthy sequel to the original and the inclusion of online play undoubtedly will lead to a much longer play life and enjoyment. Will it all be pulled of? Should be; keep watching GE for a review soon.
Moto GP created by Climax was one of the stronger launch titles on Xbox. It managed to generate publicity with its ultra realistic visuals and innovative new features, which wowed console gamers all around. Nowadays it could be defined as one of the best in its genre, with its addictive game play keeping Xbox gamers wanting to overtake Valentino Rossi just that one more time.
How do you improve on a winning formula? Go back to the drawing board and plan some exciting new features of course! With creative ideas such as computer simulant skill controls, even your 5-year-old brother will be able to overtake Kenny Roberts Junior on a hairpin corner!
The first thing I noticed about this build of Moto GP 2 when I loaded it up was the fact that the interface has barely changed. The only major fact that was noticeable was the implementation of Xbox Live. It was just too hard to miss the fact that this title is going to be great on Live and the efforts that climax have put in to make all kinds of things available for use on Live is amazing.
Most of the graphical improvements in the version I played were rather hard to spot but they were there, and I managed to find most of them. Climax have added a couple of new drivers views such as a “TV” style replay that follows your bike swaying from side to side making driving difficult, but making the game look extremely stylish. They’ve also updated their crash camera, which is visually stunning. It shakes unsteadily while zooming in on your bike then it cuts out to your body writhing in pain. Also, when other humans/AI crash, their name flashes on screen, so you know that you will have to slow down to avoid their bikes. On the rookie difficulty you can cause the AI to crash a lot easier, which is great fun when you aren’t a hugely professional die-hard racer like me.
Another exciting innovation that climax have implemented is the fact that you can design your own logo that is shown on your bike. The in-game designer gives you eight layers to create your logo on, and you can add all sorts of shapes, and then rotate, skew and resize them to your liking. With your replays, you can add exciting effects like “Toon” which gives a cel-shaded effect, and “Kaleidoscope” which gives you the view like a fly’s eyes. There are many more which look stunning.
In the build that I played, there were only two tracks- Le Mans and a new one set in Rio. It has plenty of corners and makes for frantic fun with lots of overtaking.
There is a minor thing that probably goes un-noticed in movies and screenshots of Moto GP 2. In MotoGP 1 the AI drivers never seemed to go off the track, even in rookie mode. Climax have improved on this so now the AI drivers sometimes take corners too wide and go off the track which gives the A.I opponents a more ‘human’ feel.
In the version I played the controls options were disabled, only allowing you to use the default Moto GP 1 controls. I’m sure that you will be able to customize your controls in the final version.
Climax have been working non-stop to create an appealing game that can attract all types of gamers. To complement this they have made the lower levels “Arcadey-ish” with the top levels reserved for pure racing enthusiasts. Climax have also made the bikes more customisable, allowing you to change the tyre compounds and so on.
Did it ever annoy you how if you went off track the slightest inch, it would normally drop you back to last position giving you no chance of winning? Climax have answered the lesser skilled gamers prayers and have created a thin dirt strip that doesn’t slow you down too much, but skids you out if you turn too sharply. Its features like these that make the game more exciting and more fun for newbie riders.
Another creative innovation is the fact that you can customize the AI’s skills, which is a huge relief for people like me who can’t take a turn without skidding into the sand. In the version I played it was disabled, but the option was there to set the sim level (In percent).
Overall Moto GP 2 seems to still have that winning formula that sold it millions of copies around the world. With its mix of addictive gameplay, stylish new features and Xbox Live support this game should bring back the happiness and joy it brought Xbox racers when it was originally released. With innovative new features, this game is most likely going to be a smash hit for gamers this year.
http://www.xboxworld.com.au/previews/pr ... view=102#1
There's a popular maxim, one that bikers probably aren't too keen on hearing: "It's not if you'll get in an accident riding a motorcycle, it's when." But if you're too afraid to hop on one of the two-wheelers to find out what that means, fear not. The MotoGP franchise, here smacked with a well-earned "2" to brand it as a sequel, offers enough realistic spills without the bloody limbs to pick up afterwards.
The game looks sharp, too, but you'd almost certainly expect higher polygon counts to boot, right? Nope. Instead, developer Climax has configured a way to keep the hi-res models intact and spend those polygons in other places, knocking the total per rider count from 6,000 polys to a mere 4,500. The result: the game moves smoother than the first, clinging without flinch to its touted framerate of 60 fps, and more attention has been paid to the motorways in exchange.
Adding to the tally of the original's 10 tracks (Lan Mans in France, Suzuka in Japan, and Assen in The Netherlands have been completely rebuilt, while Jerez in Spain, Mugello in Italy, Donington in England, Sachsenring in Germany, Brno in the Czech Republic, Phillip Island in Australia, and Valencia in Spain remain primarily the same) are six completely new courses (Rio in Brazil, Phahisa in South Africa, Catalunya in Spain, Estoril in Portugal, Motegi in Japan, and Sepang in Malaysia), and one freshly constructed fantasy locale dubbed Shoridan. All are steeped in reality, meticulously re-created for those without the flight cash to visit them virtually. The roadways are layered in texture, and the controller's rumble feature even reacts to bumpy, off-road surfaces. No doubt, the Xbox's processor is hard at work bringing everything together on the screen. Though, aside from the riders, everything is still pretty static. The crowds are unanimated and the sky is unexciting, lacking motion. But you hardly have a chance to notice either as you're roaring down the track on your 500cc bike of choice, trying to edge out the competition.
Climax also claims it went as far as hijacking wheels from motorbikes and hauling 'em to its offices, spraying them with water in order to render the effect of wet rubber properly. The same goes for every wet aspect of the game -- roads, riders, and cycles. As you accelerate through a drizzle, the rain even begins to patter more heavily on the screen, tossing you further into the adrenaline rush. Also, it frightens me how many crashes the designers must have experienced firsthand, seeing as a wipeout at 120 miles per hour is hardly a pretty sight -- the controller vibrates wildly, and the camera whirls chaotically. With all the visuals woven together, you'll forget you're merely playing a game during some instances. "Photorealism" isn't just a buzz word when concerning this game -- it's a fact.
There's plenty of racing options as well, but like all good sims, MotoGP 2 doesn't skimp on its "GP" mode. You can design the shell of your bike, customizing the logo and such to fit your personality (which might result in an ill-fated triangle or other mutated shapes if you're as untalented as I am with the painting toolset). From there, 22 riders are at your disposal, though several of them must be unlocked (just like the large selection of bikes in the game), by accumulating points for performing basic stunts and winning races. "Stunt," "Time Trial," "Tag," "Training" and "Single Race" round out the other racing modes. The controls are tight, too -- no doubt. Climax seems to have taken the mild criticisms of the first MotoGP to heart, fine-tuning the braking, turning, corner-hugging, and acceleration, among other intricacies.
But the ultimate rush is hardly the career path. Using Xbox Live, up to 16 players can inhale digital exhaust fumes together, spewing profanities at one another via that nifty communicator device. While the game wasn't setup for online play during my demo, the Climax designer manning the station assured me that internal, preliminary testing has upheld the 60 fps without problems.
The checkered flag will be whipped out this summer when this latest extension of the MotoGP series cruises onto shelves. •
de xzephon » 29 Mar 2003, 21:08
de Savionino » 29 Mar 2003, 21:45
xzephon a écrit:Mais tu les a sorti où les infos du premier post? C'est dossier promotionnel de THQ ou un test d'un site?
C'est le dossier promotionel de THQ
de Savionino » 29 Mar 2003, 21:49
de abedi » 30 Mar 2003, 00:15
Why always me ?
de xzephon » 30 Mar 2003, 08:58
Savionino a écrit:xzephon a écrit:Mais tu les a sorti où les infos du premier post? C'est dossier promotionnel de THQ ou un test d'un site?
C'est le dossier promotionel de THQ
Donc pour le fait que tout est miuex et tout et tout, vaut mieux attendre un vrai test.
de Klesk » 30 Mar 2003, 11:06
z'auriez pas quelques infos en plus svp ?
J'aimerais savoir si ça fera comme en vrai et que les machines 2temps seront bcp moins performantes que les 4 temps.
est-ce que la gestion du frein moteur sera prise en compte ? oui je sais c pas non plus un simulateur à la gp500 mais bon...
sera-t-il possible de choisir différents types de pneus ? ah, et la météo ce sera dynamique ou pas ?
aller tcho à tous, et bonne bourre
de Savionino » 30 Mar 2003, 13:14
Mais c'est vrai que ca pourrait etre bien pour les puristes !!!
de panchito » 31 Mar 2003, 17:02
Quelle bombe ce jeu !!!!!!!! Moi qui est faillit acheter la première édition..... Je pense attendre un peu pour prendre ce 2ème volets.
de Savionino » 31 Mar 2003, 17:26
de FraGmeiSteR_92 » 31 Mar 2003, 18:38
/_/\_\ |_|)_) \_\/_/ /_/\_\
de Savionino » 31 Mar 2003, 19:51
FraGmeiSteR_92 a écrit:cest tout bonnement magnifik!!!!!
Tu l'as dit Bouffy
de Kzao » 31 Mar 2003, 20:22
Jeux Xbox Live : Whacked ( Démo ) Moto Gp ( Démo ) MechAssault
Gamertag : Dorkevi
de Moonkey » 31 Mar 2003, 20:56
Retourner vers Jeux Xbox